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 Ask the Devs - Nov. 5

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Adric
Master
Adric


Posts : 815
Male
FFXIV Name : Adric Black
Join date : 2010-07-10

Ask the Devs - Nov. 5 Empty
PostSubject: Ask the Devs - Nov. 5   Ask the Devs - Nov. 5 Icon_minitime1Fri Nov 05, 2010 9:12 pm

Bonus Point Allotment


Q. What are these so-called "bonus points"?

A. The term "bonus point" refers to a type of point awarded to a player when his or her physical level rises. Once acquired, these points may be freely assigned to any of a number of stats, allowing players to take a more active role in their character's development. Though the amount of bonus points awarded every level will continue to go up as a player progresses, the amount of bonus points required to raise stats will also increase as the value of the stats themselves rise. Below are two charts displaying the number of bonus points awarded at each physical level, and the amount of bonus points required to raise stats at certain values, respectively.
Physical Levels and Bonus Point Awards

Physical LevelBonus Points Awarded
24
3–45
5–96
10–208
21–2310
24–2612
27–2914
30–3216
33–3518
36–3820
39–4122
42–4424
45–4726
48–5028
Stat Values and Required Bonus Points

Attribute ValueBonus Points Required
≤401
41–802
81–1273
≥1284
Q. I am having a hard time deciding where to allocate my bonus points. What effect will raising each of the various stats have on my character?

A. The effects for each available stat are listed below:

Strength (STR)
Increases damage dealt by physical attacks
Increases damage prevented when blocking attacks with a shield

Vitality (VIT)
Reduces damage taken from physical attacks
Increases maximum HP

Dexterity (DEX)
Increases accuracy of physical attacks
Increases chances of evading physical attacks
Increases critical hit rate of physical attacks and resulting damage
Increases parry rate for certain weapons

Intelligence (INT)
Increases damage dealt by magic attacks

Mind (MND)
Reduces damage taken from magic attacks
Increases maximum MP

Piety (PIE)
Reduces chances of your magic attacks being resisted
Increases your chance of resisting magic attacks of others

Elements
Increases damage dealt by attacks of that element
Reduces damage taken from attacks of the opposing element

Hints as to which attributes are most advantageous to each class can be discovered in-game by speaking to NPCs or examining the stats of items purchased with guild marks. For those who simply wish to have the facts straightaway, however, we have provided the following lists.

Disciplines of War & Magic
Disciples of War rely most heavily upon the STR, VIT, and DEX attributes, while for Disciples of Magic the emphasis is on INT, MND, and PIE. This is useful to remember for players who wish to maximize their character's potential when allocating bonus points.
In addition, there are bonuses to the effect of magic spells that are also based on attribute values. Below is a list showing the general relationship between attributes and magic types. The conditions that result in such bonuses, however, varies between spells.

Magic TypeAttribute
Offensive (attack/counter)INT
Healing, DefensiveMND
Absorb, Damage over Time (DoT)PIE
Discipline of the Land
Indications as to which attributes are most important to classes within the Discipline of the Land can be found in-game by closely examining the gathering-related abilities obtained via guild marks. Again, for those not willing to invest that sort of time, we have listed the relationships below.

ClassAttribute
MinerVIT, MND
BotanistSTR, INT
FisherDEX, PIE
Discipline of the Hand
The effect of attributes on synthesis is limited. When attempting to craft a high-quality item, however, the likelihood of success increases as the attribute most closely associated with the tool being used rises. As the attributes associated with the main and off hand tools of each class are different, players may wish to give careful consideration to the class on which they wish to focus. A list showing the attributes related with the main and off hand tools of each class can be found below.

ClassRelated Attribute
Main Hand ToolOff Hand Tool
CarpenterVITDEX
BlacksmithSTRMND
ArmorerVITSTR
GoldsmithDEXINT
LeatherworkerVITINT
WeaverDEXMND
AlchemistINTPIE
CulinarianMNDPIE

It is possible to reset allocated bonus points and free them up for redistribution by selecting Reassign from the Point Allotment screen. Players are encouraged to make use of this feature as needed.

Q. I pressed the Reassign button but did not get all of my bonus points back. Why?

A. Using the Reassign feature will reset only a certain number of allotted bonus points. The feature will then become available for use again after a short period of time. Players wishing to reset all of their bonus points will be required to use the Reassign feature multiple times.

Q. I allocated all of my bonus points to STR, but it did not increase my damage output nearly as much as I had hoped. Why?

A. Each attribute has an upper limit, or "cap," that rises whenever a character's class rank goes up. Therefore, even if a player allots all of his or her bonus points to a single attribute such as STR, it is not the case that this will yield overly dramatic results. Distributing bonus points across several attributes rather than concentrating on a single one will result in a much more well-balanced character.

Quests


Q. I am having difficulty with the rank 30 quest for leatherworker. The class rank needed to successfully complete the requested synthesis seems to be high. Is this going to be balanced?

A. Balancing of synthesis recipes, including the leatherworking recipe in question, will be part of the version update scheduled for late November. Adjustments will be made to both degrees of difficulty and required ranks.
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Satha
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Satha


Posts : 192
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FFXIV Name : Satha Kettu
Join date : 2010-07-11

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PostSubject: Re: Ask the Devs - Nov. 5   Ask the Devs - Nov. 5 Icon_minitime1Sat Nov 06, 2010 12:38 am

I still think that no game should have a weekly FAQ released on how to play the game. SE fails.
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Brialyn
Matriarch
Brialyn


Posts : 615
Female
Join date : 2010-07-12

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PostSubject: Re: Ask the Devs - Nov. 5   Ask the Devs - Nov. 5 Icon_minitime1Sat Nov 06, 2010 3:12 am

Satha wrote:
I still think that no game should have a weekly FAQ released on how to play the game. SE fails.

I couldn't agree more....I just can't believe how much they let their player base down.
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Keruvinde
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Keruvinde


Posts : 480
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FFXIV Name : Keruvinde Koromis
Join date : 2010-07-12

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PostSubject: Re: Ask the Devs - Nov. 5   Ask the Devs - Nov. 5 Icon_minitime1Sat Nov 06, 2010 5:24 am

lol....what bugs me about this is that SE didnt follow their own stat definitions. dex raises accuracy? guess what! on marauder acc is based on str! :O can u say "WTF???" XD
and why woudl marauder need int O.o...one of the trait abilities turns 10 str to int...why the hell would a mrd need int for? O.o unless they put in more "invisible" stat mods that affect some aspect of fighting X.x
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Satha
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Satha


Posts : 192
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FFXIV Name : Satha Kettu
Join date : 2010-07-11

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PostSubject: Re: Ask the Devs - Nov. 5   Ask the Devs - Nov. 5 Icon_minitime1Sun Nov 07, 2010 4:33 am

I was wondering about that while looking in the Marauders guild. I also don't likethe fact that they put a cap on attributes so players have to make a character with balanced stats. Why give us the option in the first place? Gawd.

I focused more on strength. I wanted to hit for high damage and was willing to trade in some accuracy for that. But now I know why I was doing the same damage as others, but missing more.
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