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 Ask the Devs - Nov. 1

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Adric
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Adric


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PostSubject: Ask the Devs - Nov. 1   Ask the Devs - Nov. 1 Icon_minitime1Mon Nov 01, 2010 3:43 pm

The Interactions Menu

Q. I am trying to access an aetheryte, but am unable to target it. What should I do?

Ask the Devs - Nov. 1 167_0A. Upon drawing near an aetheryte, the icon pictured to the left will appear in the upper portion of your game screen. When it does, access the main menu. You will find that an Aetehryte option will now be available under the Interactions menu. This command will allow you to access an aetheryte.
The above icon will be displayed when commands such as Aetheryte and Check become available in the Interactions menu. A full list of icons used by the Interactions menu can be found below.
IconConditionsMenu OptionResult
Ask the Devs - Nov. 1 167_0Near an aetheryteAetheryteRestore HP/MP, initiate levequest
Near a gathering pointMine, Log, FishBegin a gathering attempt
Near a treasure chestCheckObtain chest contents (gil, items)
Near a transporation pointTeleport, Crow's Lift, etc.Move between locations
Near a summoning bellSummon RetainerCall forth retainer
Ask the Devs - Nov. 1 167_1Targetting a PCInviteInvite to join party
TradeOffer to open trade
BrowseExamine bazaar
CheckExamine equipment
Ask the Devs - Nov. 1 167_2Invited to a partyParty InviteRespond to invite
Ask the Devs - Nov. 1 167_3Doing a tutorial or questHelp, etc.Execute various actions

Guildleves

Q. What should I do after completing the levequest that I received in the tutorial?

A. New guildleves can be obtained from certain NPCs located in the Adventurers' Guilds in each of the three nations. Players are also encouraged to read more details about guildleves.

We strongly suggest that new players undertake the main scenario questline in order to familiarize themselves with the game. The next steps required to advance a main scenario quest, such as places or people that must be visited, can be viewed by accessing either the Journal or NPC Linkpearls options from the main menu.

Once comfortable with the game, players are encouraged to attempt a new class. Changing classes is as simple as equipping a different weapon or tool in the main hand slot. The initial, low-rank weapons and tools for each class can be purchased from NPCs in each of the three nations. For those seeking such wares, we have prepared a list of NPC names and general whereabouts.

Q. I arrived at the area named in my regional levequest, but I cannot find any levequest targets. What am I doing wrong?

A. Levequest targets, much like all enemies, may sometimes be found high atop cliffs or below ground in caves. Also, it is possible that a target has been "moved" from its original location. This may occur when a player engages a target in combat and then moves some distance from the original location. When this happens, the player's "claim" over the target will end, and the target will continue to wander about the area.

Q.How do I go about gathering activities, such as mining and fishing?

A. To engage in gathering, a player must first make sure to have the proper primary tool equipped for the desired Discipline of the Land class. The next step is to locate gathering points. Gathering points, such as mineral deposits or mature trees, appear as bright flashes of light. Drawing close to these points will cause the appropriate command, such as Mine or Log, to appear in the Interactions menu. Fishing is accomplished in much the same way, with the Fish command appearing in the Interactions menu when a player is near enough to fishable waters.*

* Some locations near water may not cause the Interactions menu icon to appear on-screen, and therefore cannot be fished.




A mineral despot, suitable for mining.
A mature tree, suitable for logging.
Ask the Devs - Nov. 1 167_4Ask the Devs - Nov. 1 167_5


Q. I initiated a local levequest, but was not given the materials I needed. Gathering all of the materials myself seems like it would be extremely difficult. Is there some other way to go about this?
A. Players are not required to gather the materials required for local levequests on their own. Rather, they may be obtained from the levequest client NPC. Open the Journal from the main menu to view any active local levequests, and then simply select any levequest to display information such as the client's name and location. Furthermore, players may engage in synthesis for local levequests without having to use their own crystals and shards.

Ask the Devs - Nov. 1 167_6

If the levequest destination is a camp, the client NPC will be located in that camp. The locations of client NPCs within the three main cities are listed below.

・Limsa Lominsa Lower Decks
Ask the Devs - Nov. 1 167_7

・Limsa Lominsa Upper Decks
Ask the Devs - Nov. 1 167_8

・Gridania
Ask the Devs - Nov. 1 167_9

・Ul'dah Merchant Strip
Ask the Devs - Nov. 1 167_10

Q. How can I see what materials I need to do synthesis for a local levequest?
A. First, select the Requested Items option from the synthesis screen. This will display a list of active levequests. Selecting a levequest from this list will show the item that is being requested, together with the materials required to synthesize it.

Ask the Devs - Nov. 1 167_11

Q. Why should I even do levequests? What do I get out of it?
A. Levequests award players with skill and experience point bonuses.* In addition, as a character's class rank increases, higher level guildleves will become accessible, offering greater rewards. The material rewards for completing a levequest include gil, equippable items, and synthesis materials.

* Skill and experience point bonuses will not be awarded for combat, gathering, and synthesis not associated with an active guildleve.

Ask the Devs - Nov. 1 167_12
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Brialyn
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PostSubject: Re: Ask the Devs - Nov. 1   Ask the Devs - Nov. 1 Icon_minitime1Tue Nov 02, 2010 10:54 am

This was an ask the devs? It sounds like it should be in the manual as a FAQ.....I'm confused.
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Satha
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PostSubject: Re: Ask the Devs - Nov. 1   Ask the Devs - Nov. 1 Icon_minitime1Tue Nov 02, 2010 12:34 pm

I don't think a manual even came with the game.
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Brialyn
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PostSubject: Re: Ask the Devs - Nov. 1   Ask the Devs - Nov. 1 Icon_minitime1Tue Nov 02, 2010 1:21 pm

That would be so typical of SE
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Keruvinde
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PostSubject: Re: Ask the Devs - Nov. 1   Ask the Devs - Nov. 1 Icon_minitime1Tue Nov 02, 2010 1:44 pm

Satha wrote:
I don't think a manual even came with the game.
:o u mean...theres a manual? *goes to check CE box* theres a booklet that tells u how to put in ur CC info :o dis it? XD
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Brialyn
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PostSubject: Re: Ask the Devs - Nov. 1   Ask the Devs - Nov. 1 Icon_minitime1Tue Nov 02, 2010 5:48 pm

Well how am I supposed to know...just saying that I can't believe that this was an "ask the dev's" section when it clearly should have been available as a FAQ in an easy to access area...like a tutorial or a game manual...heh
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Adric
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PostSubject: Re: Ask the Devs - Nov. 1   Ask the Devs - Nov. 1 Icon_minitime1Tue Nov 02, 2010 6:09 pm

They're realising now that "hey, not telling people how our game works is maybe not such a great idea, let's tell them!"
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Brialyn
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PostSubject: Re: Ask the Devs - Nov. 1   Ask the Devs - Nov. 1 Icon_minitime1Tue Nov 02, 2010 6:11 pm

LOL just not prepared for the market created in MMO's since WoW's release. They were competing against Everquest back then and both XI and EQ were hard as hell to figure out. Along comes WoW and simplifies it (albeit too much sometimes) ...this is why 12 million people play it....what about that is hard for another company to figure out????

EDIT: You don't have to dumb it down (as much as WoW did) to make a great a game...but something to introduce the players to the world is nice...
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Adric
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Adric


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PostSubject: Re: Ask the Devs - Nov. 1   Ask the Devs - Nov. 1 Icon_minitime1Tue Nov 02, 2010 6:24 pm

Brialyn wrote:
You don't have to dumb it down (as much as WoW did) to make a great a game...but something to introduce the players to the world is nice...

Yeah even FFXI had a small tutorial that helped a little bit and gave good rewards to new players... you'd think if they learned from any mistakes it would at least be their own, lots of people complained about XI's steep learning curve back in the day, these people need a good Ask the Devs - Nov. 1 730417
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Keruvinde
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PostSubject: Re: Ask the Devs - Nov. 1   Ask the Devs - Nov. 1 Icon_minitime1Tue Nov 02, 2010 11:48 pm

well....one thing peeps complaiend about alot and i complain the msot si the ridiculous amount fo work to get NM's to spawn....really.....a 24 hour spawn >.> in GW to respawn an nm u zone back out and go back in O.o the nm arent all that easy either
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Adric
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Adric


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PostSubject: Re: Ask the Devs - Nov. 1   Ask the Devs - Nov. 1 Icon_minitime1Wed Nov 03, 2010 5:04 pm

You complain about that the most? It's the first time I hear you complain about it, and you even made a list somewhere of things that pissed you off, and it didn't have that on there! lol

Besides FFXI had a terrible NM system for a long time as well, and while it's been improved upon it's still a challenge to not only claim one, but to get the items you want.. especially when bots are around!

Considering the dramatic difference between GW and FFXIV, I can't say that your comparison between them really gets the point across. For instance, everything in GW was instanced, so of course the NMs won't be difficult to claim for yourself. We all know what evil sadistic bastards SE devs are, they want to see us suffer to no ends to get anything worth keeping :p
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Brialyn
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PostSubject: Re: Ask the Devs - Nov. 1   Ask the Devs - Nov. 1 Icon_minitime1Wed Nov 03, 2010 5:24 pm

Adric wrote:
We all know what evil sadistic bastards SE devs are, they want to see us suffer to no ends to get anything worth keeping :p

LOL Looks like SE has lost the love....
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Adric
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PostSubject: Re: Ask the Devs - Nov. 1   Ask the Devs - Nov. 1 Icon_minitime1Wed Nov 03, 2010 5:26 pm

This was true even in FFXI, and you can't deny the satisfaction of actually obtaining said rewards! Nor can you deny the frustration that comes with attempting!
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Brialyn
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PostSubject: Re: Ask the Devs - Nov. 1   Ask the Devs - Nov. 1 Icon_minitime1Wed Nov 03, 2010 5:27 pm

It was a momentary satisfaction...afterwards I was always like, I camped that damn NM for hours and killed it hundreds of time....for this?
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Adric
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PostSubject: Re: Ask the Devs - Nov. 1   Ask the Devs - Nov. 1 Icon_minitime1Wed Nov 03, 2010 5:29 pm

Yeah that did happen to me too sometimes XD
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