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 New Items and synthesis balance

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Keruvinde
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Keruvinde


Posts : 480
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FFXIV Name : Keruvinde Koromis
Join date : 2010-07-12

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PostSubject: New Items and synthesis balance   New Items and synthesis balance Icon_minitime1Tue Nov 16, 2010 1:40 pm

The large-scale version updates planned for late November and mid-December will see a number of additions and adjustments to both items and synthesis recipes. This Topics post will detail the nature of these changes, and introduce a new feature designed to aid in the synthesis process.


Additional Items: November, December
The majority of items will be added in the December version update. We also will be introducing gear with all-new graphics for each class in order to provide something for all players.

Below are some of the items scheduled for release in the December patch.





Additions and Adjustments to Synthesis Recipes
Released Recipes: November, December
The following adjustments will be made in the November version update in order to balance the degree of difficulty for synthesis.

Reduction of rank requirement for several recipes
Changes to materials required for several recipes
Introduction of alternate recipes for several items
Adjustments to the effect of each synthesis action on durability and quality
Reduction in the number of crystals required for synthesis
Increase in the number of crystals obtained as rewards for local leves
These changes will be ongoing in the December version update as well, as we continue to focus on improving and balancing synthesis.


New Recipes: November, December
In addition to the balancing changes planned for existing recipes, we will also be introducing a number of new synthesis recipes.


Auto-Selection of Materials: December
To improve convenience while crafting, we will be adding a feature that allows players to select an item to synthesize from a list of previously used recipes. Doing so will automatically place the required materials into the appropriate slots.

As of the December update, these two synthesis histories, one for general synthesis and one for local leve synthesis, will each retain the eight most recent recipes made. The version update scheduled for this coming March will expand this feature to retain a player's entire synthesis history.


In addition to all of the above changes, the November version update will also see changes that allow for the stacking of certain items, as well as the removal of a Wear value for smallclothes.


***NOTE This announcement had images attached to it. To view these images click the link and it will take you to the source.***

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=35d3978cde9998cedf8b4ef437d9c287d9dc44f5
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Brialyn
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Brialyn


Posts : 615
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Join date : 2010-07-12

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PostSubject: Re: New Items and synthesis balance   New Items and synthesis balance Icon_minitime1Tue Nov 16, 2010 1:54 pm

Are they changing crafting in itself? Or are they planning on putting out another one of their "mini-manuals" about how to craft...heh
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Keruvinde
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Keruvinde


Posts : 480
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FFXIV Name : Keruvinde Koromis
Join date : 2010-07-12

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PostSubject: Re: New Items and synthesis balance   New Items and synthesis balance Icon_minitime1Wed Nov 17, 2010 1:04 am

changing crafting itself. see...i hope they fix arrows for instance. where u can make arrows at rank 6 which is easy to get to but u need rank 20 carpentry to make the arrow shafts. which is completely dumb. in FFXI the first thign u learned how to craft was arrowood lumber and u used that exact same lumber for the rest of the arrows in the game. here it changes as theres another type of arrowood shaft thats even higher level. also the rank at which you can craft these items does not concord with actual rank.

rank 11 carpenter can make a rank 7 arrow which is ok. but then at rank 13 u can make a rank 3 arrow O.o at rank 21 carpenter u can make rank 27 arrows o.O so again...a good fix on this however...that means players are going to log in and try to craft the items they know but *gasp* the recipe changed :O (b^.^)b GJ SE not to mention re adjusting the elvel fo all these. they should...if they are smart post every single one of the adjustments to old recipes. and if they wanna elave us in the dark with new items then fine. but not with the old recipes.
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Brialyn
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Brialyn


Posts : 615
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Join date : 2010-07-12

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PostSubject: Re: New Items and synthesis balance   New Items and synthesis balance Icon_minitime1Wed Nov 17, 2010 4:02 pm

I don't know how any of it is easy to get to...the harvesting I could figure out but the stupid alchemy was like @_@ wtf?!
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PostSubject: Re: New Items and synthesis balance   New Items and synthesis balance Icon_minitime1

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