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 Dungeons

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Brialyn
Matriarch
Brialyn


Posts : 615
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Join date : 2010-07-12

Dungeons Empty
PostSubject: Dungeons   Dungeons Icon_minitime1Mon Nov 01, 2010 10:46 pm

MMORPG.com has a news article that discusses how GW2 will handle dungeons and I must say it's an interesting idea. Of all the things they could have left alone and done the traditional way this was probably one of them, but arenanet is not satisfied with only "rethinking" some parts of the mmo. They have even done one better on dungeons.

This is a quote from the magazine article where mmorpg.com is getting their news, "However, the game’s dungeons (one for every 10 levels, more at endgame) will all feature a “Story Mode”, which provides a bit more of a directed story experience that centers on at least one of the members of Destiny’s Edge (who will accompany you and fight by your side). Instead of just tossing players into a labyrinthine maze populated with boss encounters, each dungeon will serve to expose the player to the game’s overarching storyline, at least for the first run through."

You can go into the dungeon after story mode in explorable mode and it will have some personalized story line stuff but nothing involving the heroes. MMORPG.com describes explorable mode as, "The key difference being that the dungeons will fork off in several ways, promising increased replayability. While the stories presented in explorable mode don’t involve the Destiny’s Edge, the results of what transpired during your adventures in a dungeon’s story mode are often reflected in the content available in explorable mode."

If you want to read the full mmorpg.com article the link is here: http://www.mmorpg.com/gamelist.cfm/game/473/feature/4657/Guild-Wars-2-Dungeon-Running-Differently.html
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